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Smash

JF Spark

Super Agent World

Agent Dash

One button. Jump, then curl into a smash ball. Gold bricks smash. Red spikes never. Eight stages, ten seconds each — then a stop. Tap to go.

  • Canary — Four lives. Kick grants a short shield.
  • Super — Starts with smash 1. Kick breaks bollards from the go.
  • Scout — Kick a crate and bounce. Chain them.
  • Chief — Wide kick. Pulls nearby tokens in.

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JF Spark · Agent Dash